First of all, I'm going to select this guy here. So let me show you a couple of ways you can do that. If I select it, you will see that it's right in the center. The guy on the right is on Earth, so it should be right at the bottom where his feet are. The one on the left is going to be floating in space, so it makes more sense to have the axis close to his center of gravity. The reason we would do that is to set the center of manipulation to a logical point in space that makes sense in respect to the object. Now, if I turn it off and use the Rotation Tool, for example, you will see that now we are rotating from that point, and the same applies for scaling. If you go here and turn on the Enable Axis Modification, what will happen is that we can move the axes independently of the object itself. But there's a special mode that allows us to move the axis independently from the object. The axes I'm referring to is the same axis gizmo we use to move, scale, and rotate objects. As far as any object goes, it's the most important component of the object, as all measurements are made in relation to the axis. When referring to the axes inside Cinema 4D Lite, we are talking about the equivalent of the anchor point in After Effects.
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